1/2/2023 0 Comments Esko studio to objFor a experienced 3d modeller no problem. With no 3d experience this is a bit hard to get at first. First polygon modellers are discretsized and you can not just bend wherever you like. While any 3D application can do this, its by no means trivial. Once in this mode, anything currently selected can be rotated around the current position of its transform gizmo. R is the shortcut key you want most, it's Rotate. These things will forever change how you can think of moving things around to create new and interesting shapes. Here's an introduction to Transform Gizmos:Īnd here's a brief overview of the concept of a Gizmo in 3ds Max: Think of it like an anchor point, but it's MUCH more powerful and freeform than that. This alone will get you addicted to its way of doing things: So that's an added bonus that makes learning how to use it well worthwhile. If you need any particular help coming to terms with it, invest time watching guys use it for polygon modelling on youtube.Īnd, ironically, 3ds Max is about 10x better for doing 2D design with splines than the specialised 2D software. And they have some of the best documentation. Should be a lot of fun to do, once you figure out all the terminology and techniques of 3ds Max.ģds Max is probably one of the hardest design apps in the world to learn, but also the most rewarding. And you can even animate these folds, for added fun.īy "folding" you'll be ROTATING, the currently selected sub selection (those bits you want to fold) around the position of the Transform Gizmo at the crease. Then simply move the Transform Gizmo to the creases and fold it as you need until you have the desired result. And has a 30 day FREE trial, with full functionality.ĭraw it out in 2D inside 3ds Max.
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